New Commands:
LM Set Light Map File Format <mode>	(0=png, 1=dds, 2=bmp)
LM Set Light Map Folder <folder>
LM Set Verbose <mode>     (0=don't display warnings, 1=display warnings)

Additional/Modified Parameters (marked with *):
LM Build Light Maps <texture size>, <quality>, <blur radius>, <*num threads>     - does light mapping across multiple threads, does not return until complete
LM Build Light Maps Thread <texture size>, <quality>, <blur radius>, <*num threads>     - does light mapping across multiple threads, returns immediately to allow status checking with LM Get Complete()
LM Add Light Map Object <obj>, <basestage>, <dyn light mode>, <*flat shaded>     - allows forcing of flat shading on objects
LM Add Shaded Light Map Object <obj>, <LMstage>, <*flat shaded>     - allows forcing of flat shading on objects

Notes:
The lightmapper now supports multi-material objects (more than one texture per limb)
Additional threading and format commands opened up (added for FPSC X10)